Everything was done either with personal recordings or by editing existing libraries that I own.
This is an edited piece from the soundtrack I wrote for the videogame “Overgrown”, and Overcooked inspired take on surviving climate change. I worked with an amazing team for this 48hour GameJam and we came up with this videogame for which I wrote the music and did the SFX. The game is played in a forest and you play as a squirrel so I used some wood percussion and an occasional piccolo to represent the scenery. I edited two loops together (the “regular” gameplay and the “frantic” one) and added the victory music at the end to showcase it here. You can play the game here Hope you enjoy it!
Small video I made to showcase my music. This video game won 1st place at the iThrive 48 hr Game Jam at DigiPen Institute of Technology in Redmond, WA. The goal was to make a game that created empathy in the gamers, and we made that happen by creating a wide range of characters that would tell you their live story (some happy, some sad) and so in that way, making the player empathize with their feelings which will in turn give them the tools to solve the puzzles.
This is my video game concept demo.
1.This piece was done exclusively with instrument libraries and was inspired by The Prince of Persia.
2.This track is to demonstrate the possibilities of branching music, every 20 seconds the loop’s intensity increases. The goal is to assign a parameter to the music which will determine if it get more or less intensive, for example, number of enemies on screen.
3.This is a danger theme.
4.This is a battle theme.
5.This piece is for an 8bit RPG type of videogame.
This is a demo track I did using The Unfinished Swan’s Trailer, by Giant Sparrow. I do not own the rights to the video, it was only used as a showcase for my music.
Project using the trailer of Ori and the blind forest to showcase my composition.